[PATCH 1/9] mark Windows build scripts executable
From: Jonathan Nieder <hidden>
Date: 2016-06-15 22:59:19
Subsystem:
the rest · Maintainer:
Linus Torvalds
On Windows the convention is to rely on filename extensions to decide whether a file is executable so Windows users are probably not relying on the executable bit of these scripts, but on other platforms it can be useful documentation. Signed-off-by: Jonathan Nieder <redacted> --- compat/vcbuild/scripts/clink.pl | 0 compat/vcbuild/scripts/lib.pl | 0 contrib/buildsystems/engine.pl | 0 contrib/buildsystems/generate | 0 contrib/buildsystems/parse.pl | 0 5 files changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 compat/vcbuild/scripts/clink.pl mode change 100644 => 100755 compat/vcbuild/scripts/lib.pl mode change 100644 => 100755 contrib/buildsystems/engine.pl mode change 100644 => 100755 contrib/buildsystems/generate mode change 100644 => 100755 contrib/buildsystems/parse.pl
diff --git a/compat/vcbuild/scripts/clink.pl b/compat/vcbuild/scripts/clink.pl
old mode 100644
new mode 100755
diff --git a/compat/vcbuild/scripts/lib.pl b/compat/vcbuild/scripts/lib.pl
old mode 100644
new mode 100755
diff --git a/contrib/buildsystems/engine.pl b/contrib/buildsystems/engine.pl
old mode 100644
new mode 100755
diff --git a/contrib/buildsystems/generate b/contrib/buildsystems/generate
old mode 100644
new mode 100755
diff --git a/contrib/buildsystems/parse.pl b/contrib/buildsystems/parse.pl
old mode 100644
new mode 100755
--
1.8.4.1