Thread (22 messages) flat view 22 messages, 3 authors, 2016-06-15
STALE3747d

[PATCH 0/8] caching rename results

From: Jeff King <hidden>
Date: 2016-06-15 22:54:25

On Thu, Aug 02, 2012 at 06:41:55PM -0400, Jeff King wrote:
quoted
(1a) is good regardless rename overrides. Why don't you polish and
submit it? We can set some criteria to limit the cache size while
keeping computation reasonably low. Caching rename scores for file
pairs that has file size larger than a limit is one. Rename matrix
size could also be a candidate. We could even cache just rename scores
for recent commits (i.e. close to heads) only with the assumption that
people diff/apply recent commits more often.
I'll polish and share it. I'm still not 100% sure it's a good idea,
because introducing an on-disk cache means we need to _manage_ that
cache. How big will it be? Who will prune it when it gets too big? By
what criteria? And so on.

But if it's all hidden behind a config option, then it won't hurt people
who don't use it. And people who do use it can gather data on how the
caches grow.
Here it is, all polished up. I'm still a little lukewarm on it for two
reasons:

  1. The whole idea. For the reasons above, I'm a little iffy on doing
     this cache at all. It does yield speedups, but only in some
     specific cases. So it's hidden behind a diff.renamecaches option
     and off by default.

  2. The implementation is a little...gross. Long ago, I had written a
     type-generic map class for git using void pointers. It ended up
     complex and had problems with unaligned accesses. So I rewrote it
     using preprocessor macro expansion (e.g., you'd call
     IMPLEMENT_MAP(foo, const char *, int) or similar). But that wasn't
     quite powerful enough, as I really want conditional compilation
     inside the macro expansion, but you can't #ifdef.

     So I really wanted some kind of code generation that could do
     conditionals. Which you can do with the C preprocessor, but rather
     than expanding macros, you have to #include templates that expand
     based on parameters you've set. Which is kind of ugly and
     non-intuitive, but it does work. Look at patch 1 to see what I
     mean.

     Also, this sort of pre-processor hackery to create type-generic
     data structures is the first step on the road that eventually led
     to C++ being developed. And that scares me a little.

So yeah. Here it is. I'm not sure yet if it's a good idea or not.

  [1/8]: implement generic key/value map

Infrastructure.

  [2/8]: map: add helper functions for objects as keys
  [3/8]: fast-export: use object to uint32 map instead of "decorate"
  [4/8]: decorate: use "map" for the underlying implementation

These ones are optional for this series, but since we are introducing
the infrastructure anyway (which is really just a generalized form of
what "decorate" does), it offsets the code bloat.

  [5/8]: map: implement persistent maps
  [6/8]: implement metadata cache subsystem

More infrastructure.

  [7/8]: implement rename cache
  [8/8]: diff: optionally use rename cache

And these are the actual rename cache.

-Peff
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