[PATCH 0/8] caching rename results
From: Jeff King <hidden>
Date: 2016-06-15 22:54:25
On Thu, Aug 02, 2012 at 06:41:55PM -0400, Jeff King wrote:
quoted
(1a) is good regardless rename overrides. Why don't you polish and submit it? We can set some criteria to limit the cache size while keeping computation reasonably low. Caching rename scores for file pairs that has file size larger than a limit is one. Rename matrix size could also be a candidate. We could even cache just rename scores for recent commits (i.e. close to heads) only with the assumption that people diff/apply recent commits more often.I'll polish and share it. I'm still not 100% sure it's a good idea, because introducing an on-disk cache means we need to _manage_ that cache. How big will it be? Who will prune it when it gets too big? By what criteria? And so on. But if it's all hidden behind a config option, then it won't hurt people who don't use it. And people who do use it can gather data on how the caches grow.
Here it is, all polished up. I'm still a little lukewarm on it for two
reasons:
1. The whole idea. For the reasons above, I'm a little iffy on doing
this cache at all. It does yield speedups, but only in some
specific cases. So it's hidden behind a diff.renamecaches option
and off by default.
2. The implementation is a little...gross. Long ago, I had written a
type-generic map class for git using void pointers. It ended up
complex and had problems with unaligned accesses. So I rewrote it
using preprocessor macro expansion (e.g., you'd call
IMPLEMENT_MAP(foo, const char *, int) or similar). But that wasn't
quite powerful enough, as I really want conditional compilation
inside the macro expansion, but you can't #ifdef.
So I really wanted some kind of code generation that could do
conditionals. Which you can do with the C preprocessor, but rather
than expanding macros, you have to #include templates that expand
based on parameters you've set. Which is kind of ugly and
non-intuitive, but it does work. Look at patch 1 to see what I
mean.
Also, this sort of pre-processor hackery to create type-generic
data structures is the first step on the road that eventually led
to C++ being developed. And that scares me a little.
So yeah. Here it is. I'm not sure yet if it's a good idea or not.
[1/8]: implement generic key/value map
Infrastructure.
[2/8]: map: add helper functions for objects as keys
[3/8]: fast-export: use object to uint32 map instead of "decorate"
[4/8]: decorate: use "map" for the underlying implementation
These ones are optional for this series, but since we are introducing
the infrastructure anyway (which is really just a generalized form of
what "decorate" does), it offsets the code bloat.
[5/8]: map: implement persistent maps
[6/8]: implement metadata cache subsystem
More infrastructure.
[7/8]: implement rename cache
[8/8]: diff: optionally use rename cache
And these are the actual rename cache.
-Peff