Re: [PATCH v1] gpudev: return EINVAL if invalid input pointer for free and unregister
From: Thomas Monjalon <hidden>
Date: 2021-11-19 09:56:43
19/11/2021 10:34, Ferruh Yigit:
On 11/18/2021 8:19 PM, Tyler Retzlaff wrote:quoted
On Thu, Nov 18, 2021 at 07:28:02PM +0000, eagostini@nvidia.com wrote:quoted
From: Elena Agostini <redacted> Signed-off-by: Elena Agostini <redacted> --- lib/gpudev/gpudev.c | 10 ++++++++++ lib/gpudev/rte_gpudev.h | 2 ++ 2 files changed, 12 insertions(+)diff --git a/lib/gpudev/gpudev.c b/lib/gpudev/gpudev.c index 2b174d8bd5..97575ed979 100644 --- a/lib/gpudev/gpudev.c +++ b/lib/gpudev/gpudev.c@@ -576,6 +576,11 @@ rte_gpu_mem_free(int16_t dev_id, void *ptr) return -rte_errno; } + if (ptr == NULL) { + rte_errno = EINVAL; + return -rte_errno; + }in general dpdk has real problems with how it indicates that an error occurred and what error occurred consistently. some api's return 0 on success and maybe return -errno if ! 0 and maybe return errno if ! 0
Which function returns a positive errno?
quoted
and maybe set rte_errno if ! 0 some api's return -1 on failure and set rte_errno if -1 some api's return < 0 on failure and maybe set rte_errno and maybe return -errno and maybe set rte_errno and return -rte_errnoThis is a generic comment, cc'ed a few more folks to make the comment more visible.quoted
this isn't isiolated to only this change but since additions and context in this patch highlight it maybe it's a good time to bring it up. it's frustrating to have to carefully read the implementation every time you want to make a function call to make sure you're handling the flavor of error reporting for a particular function. if this is new code could we please clearly identify the current best practice and follow it as a standard going forward for all new public apis.
I think this patch is following the best practice. 1/ Return negative value in case of error 2/ Set rte_errno 3/ Set same absolute value in rte_errno and return code