Thread (71 messages) 71 messages, 10 authors, 2015-10-27

Re: [PATCH 3/3] sched: Implement interface for cgroup unified hierarchy

From: Theodore Ts'o <hidden>
Date: 2015-10-25 11:59:06
Also in: lkml

Possibly related (same subject, not in this thread)

On Sun, Oct 25, 2015 at 11:47:04AM +0100, Florian Weimer wrote:
On 10/25/2015 11:41 AM, Theodore Ts'o wrote:
quoted
On Sun, Oct 25, 2015 at 10:33:32AM +0100, Ingo Molnar wrote:
quoted
Hm, that's weird - all our sched_*() system call APIs that set task scheduling 
priorities are fundamentally per thread, not per process. Same goes for the old 
sys_nice() interface. The scheduler has no real notion of 'process', and certainly 
not at the system call level.
I suspect the main issue is that the games programmers were trying to
access it via libc / pthreads, which hides a lot of the power
available at the raw syscall level.  This is probably more of a
"tutorial needed for userspace programmers" issue, at a guess.
If this refers to the lack of exposure of thread IDs in glibc, we are
willing to change that on glibc side.  The discussion has progressed to
the point where it is now about the question whether it should be part
of the GNU API (like sched_setaffinity), or live in glibc as a
Linux-specific extension (like sched_getcpu).  More input is certainly
welcome.
Well, I was thinking we could just teach them to use
"syscall(SYS_gettid)".

On a different subject, I'm going to start telling people to use
"syscall(SYS_getrandom)", since I think that's going to be easier than
having asking people to change their Makefiles to link against some
Linux-specific library, but that's a different debate, and I recognize
the glibc folks aren't willing to bend on that one.

Cheers,

					- Ted
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