__tcp_checksum_complete() is 100% same with __skb_checksum_complete()
and there is no other caller except tcp_checksum_complete().
So, just use __skb_checksum_complete() there.
Signed-off-by: Cong Wang <redacted>
---
include/net/tcp.h | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/include/net/tcp.h b/include/net/tcp.h
index 4743836bed2e..b84b694e8b3d 100644
--- a/include/net/tcp.h
+++ b/include/net/tcp.h
@@ -1315,15 +1315,10 @@ static inline __sum16 tcp_v4_check(int len, __be32 saddr,
return csum_tcpudp_magic(saddr,daddr,len,IPPROTO_TCP,base);
}
-static inline __sum16 __tcp_checksum_complete(struct sk_buff *skb)
-{
- return __skb_checksum_complete(skb);
-}
-
static inline bool tcp_checksum_complete(struct sk_buff *skb)
{
return !skb_csum_unnecessary(skb) &&
- __tcp_checksum_complete(skb);
+ __skb_checksum_complete(skb);
}
bool tcp_add_backlog(struct sock *sk, struct sk_buff *skb);--
2.19.1