Re: [PATCH net-next 0/6] tcp: remove non GSO code
From: Eric Dumazet <hidden>
Date: 2018-02-20 15:39:35
On Tue, 2018-02-20 at 10:32 +0100, Oleksandr Natalenko wrote:
Hi. 19.02.2018 20:56, Eric Dumazet wrote:quoted
Switching TCP to GSO mode, relying on core networking layers to perform eventual adaptation for dumb devices was overdue. 1) Most TCP developments are done with TSO in mind. 2) Less high-resolution timers needs to be armed for TCP-pacing 3) GSO can benefit of xmit_more hint 4) Receiver GRO is more effective (as if TSO was used for real on sender) -> less ACK packets and overhead. 5) Write queues have less overhead (one skb holds about 64KB of payload) 6) SACK coalescing just works. (no payload in skb->head) 7) rtx rb-tree contains less packets, SACK is cheaper. 8) Removal of legacy code. Less maintenance hassles. Note that I have left the sendpage/zerocopy paths, but they probably can benefit from the same strategy. Thanks to Oleksandr Natalenko for reporting a performance issue for BBR/fq_codel, which was the main reason I worked on this patch series.Thanks for dealing with this that fast. Does this mean that the option to optimise internal TCP pacing is still an open question?
It is not an optimization that is needed, but taking into account that highres timers can have latencies of ~2 usec or more. When sending 64KB TSO packets, having extra 2 usec after every ~54 usec (at 10Gbit) has no big impact, since TCP computes a slightly inflated pacing rate anyway. But when sending one MSS/packet every usec, this definitely can demonstrate a big slowdown. But the anser is yes, I will take a look at this timer drift.