Re: [RFC PATCH] memory-hotplug: Use dev_online for memhp_auto_offline

2 messages, 2 authors, 2017-02-23 · open the first message on its own page

Re: [RFC PATCH] memory-hotplug: Use dev_online for memhp_auto_offline

From: Vitaly Kuznetsov <vkuznets@redhat.com>
Date: 2017-02-23 16:36:41

Michal Hocko [off-list ref] writes:
On Thu 23-02-17 16:49:06, Vitaly Kuznetsov wrote:
quoted
Michal Hocko [off-list ref] writes:
quoted
On Thu 23-02-17 14:31:24, Vitaly Kuznetsov wrote:
quoted
Michal Hocko [off-list ref] writes:
quoted
On Wed 22-02-17 10:32:34, Vitaly Kuznetsov wrote:
[...]
quoted
quoted
There is a workaround in that a user could online the memory or have
a udev rule to online the memory by using the sysfs interface. The
sysfs interface to online memory goes through device_online() which
should updated the dev->offline flag. I'm not sure that having kernel
memory hotplug rely on userspace actions is the correct way to go.
Using udev rule for memory onlining is possible when you disable
memhp_auto_online but in some cases it doesn't work well, e.g. when we
use memory hotplug to address memory pressure the loop through userspace
is really slow and memory consuming, we may hit OOM before we manage to
online newly added memory.
How does the in-kernel implementation prevents from that?
Onlining memory on hot-plug is much more reliable, e.g. if we were able
to add it in add_memory_resource() we'll also manage to online it.
How does that differ from initiating online from the users?
quoted
With
udev rule we may end up adding many blocks and then (as udev is
asynchronous) failing to online any of them.
Why would it fail?
quoted
In-kernel operation is synchronous.
which doesn't mean anything as the context is preemptible AFAICS.
It actually does,

imagine the following example: you run a small guest (256M of memory)
and now there is a request to add 1000 128mb blocks to it. 
Is a grow from 256M -> 128GB really something that happens in real life?
Don't get me wrong but to me this sounds quite exaggerated. Hotmem add
which is an operation which has to allocate memory has to scale with the
currently available memory IMHO.
With virtual machines this is very real and not exaggerated at
all. E.g. Hyper-V host can be tuned to automatically add new memory when
guest is running out of it. Even 100 blocks can represent an issue.
quoted
In case you
do it the old way you're very likely to get OOM somewhere in the middle
as you keep adding blocks which requere kernel memory and nobody is
onlining it (or, at least you're racing with the onliner). With
in-kernel implementation we're going to online the first block when it's
added and only then go to the second.
Yes, adding a memory will cost you some memory and that is why I am
really skeptical when memory hotplug is used under a strong memory
pressure. This can lead to OOMs even when you online one block at the
time.
If you can't allocate anything then yes, of course it will fail. But if
you try to add many blocks without onlining at the same time the
probability of failure is orders of magniture higher.

(a bit unrelated) I was actually thinking about the possible failure and
had the following idea in my head: we always keep everything allocated
for one additional memory block so when hotplug happens we use this
reserved space to add the block, online it and immediately reserve space
for the next one. I didn't do any coding yet.
[...]
quoted
quoted
This was not my decision so I can only guess but to me it makes sense.
Both memory and cpus can be physically present and offline which is a
perfectly reasonable state. So having a two phase physicall hotadd is
just built on top of physical vs. logical distinction. I completely
understand that some usecases will really like to online the whole node
as soon as it appears present. But an automatic in-kernel implementation
has its down sites - e.g. if this operation fails in the middle you will
not know about that unless you check all the memblocks in sysfs. This is
really a poor interface.
And how do you know that some blocks failed to online with udev?
Because the udev will run a code which can cope with that - retry if the
error is recoverable or simply report with all the details. Compare that
to crawling the system log to see that something has broken...
I don't know much about udev, but the most common rule to online memory
I've met is:

SUBSYSTEM=="memory", ACTION=="add", ATTR{state}=="offline",  ATTR{state}="online"

doesn't do anything smart.

In current RHEL7 it is even worse:

SUBSYSTEM=="memory", ACTION=="add", PROGRAM="/bin/uname -p", RESULT!="s390*", ATTR{state}=="offline", ATTR{state}="online"

so to online new memory block we actually need to run a process.
quoted
Who
handles these failures and how? And, the last but not least, why do
these failures happen?
I haven't heard reports about the failures and from looking into the
code those are possible but very unlikely.
My point is - failures are possible, yes, but in the most common
use-case if we hot-plugged some memory we most probably want to use it
and the feature does that. I'd be glad to hear about possible
improvemets to it of course.

-- 
  Vitaly

Re: [RFC PATCH] memory-hotplug: Use dev_online for memhp_auto_offline

From: Michal Hocko <mhocko@kernel.org>
Date: 2017-02-23 17:41:13

On Thu 23-02-17 17:36:38, Vitaly Kuznetsov wrote:
Michal Hocko [off-list ref] writes:
[...]
quoted
Is a grow from 256M -> 128GB really something that happens in real life?
Don't get me wrong but to me this sounds quite exaggerated. Hotmem add
which is an operation which has to allocate memory has to scale with the
currently available memory IMHO.
With virtual machines this is very real and not exaggerated at
all. E.g. Hyper-V host can be tuned to automatically add new memory when
guest is running out of it. Even 100 blocks can represent an issue.
Do you have any reference to a bug report. I am really curious because
something really smells wrong and it is not clear that the chosen
solution is really the best one.
[...]
quoted
Because the udev will run a code which can cope with that - retry if the
error is recoverable or simply report with all the details. Compare that
to crawling the system log to see that something has broken...
I don't know much about udev, but the most common rule to online memory
I've met is:

SUBSYSTEM=="memory", ACTION=="add", ATTR{state}=="offline",  ATTR{state}="online"

doesn't do anything smart.
So what? Is there anything that prevents doing something smarter?
-- 
Michal Hocko
SUSE Labs
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