Re: [RFC PATCH] memory-hotplug: Use dev_online for memhp_auto_offline

2 messages, 2 authors, 2017-02-23 · open the first message on its own page

Re: [RFC PATCH] memory-hotplug: Use dev_online for memhp_auto_offline

From: Vitaly Kuznetsov <vkuznets@redhat.com>
Date: 2017-02-23 15:49:10

Michal Hocko [off-list ref] writes:
On Thu 23-02-17 14:31:24, Vitaly Kuznetsov wrote:
quoted
Michal Hocko [off-list ref] writes:
quoted
On Wed 22-02-17 10:32:34, Vitaly Kuznetsov wrote:
[...]
quoted
quoted
There is a workaround in that a user could online the memory or have
a udev rule to online the memory by using the sysfs interface. The
sysfs interface to online memory goes through device_online() which
should updated the dev->offline flag. I'm not sure that having kernel
memory hotplug rely on userspace actions is the correct way to go.
Using udev rule for memory onlining is possible when you disable
memhp_auto_online but in some cases it doesn't work well, e.g. when we
use memory hotplug to address memory pressure the loop through userspace
is really slow and memory consuming, we may hit OOM before we manage to
online newly added memory.
How does the in-kernel implementation prevents from that?
Onlining memory on hot-plug is much more reliable, e.g. if we were able
to add it in add_memory_resource() we'll also manage to online it.
How does that differ from initiating online from the users?
quoted
With
udev rule we may end up adding many blocks and then (as udev is
asynchronous) failing to online any of them.
Why would it fail?
quoted
In-kernel operation is synchronous.
which doesn't mean anything as the context is preemptible AFAICS.
It actually does,

imagine the following example: you run a small guest (256M of memory)
and now there is a request to add 1000 128mb blocks to it. In case you
do it the old way you're very likely to get OOM somewhere in the middle
as you keep adding blocks which requere kernel memory and nobody is
onlining it (or, at least you're racing with the onliner). With
in-kernel implementation we're going to online the first block when it's
added and only then go to the second.
quoted
quoted
quoted
In addition to that, systemd/udev folks
continuosly refused to add this udev rule to udev calling it stupid as
it actually is an unconditional and redundant ping-pong between kernel
and udev.
This is a policy and as such it doesn't belong to the kernel. The whole
auto-enable in the kernel is just plain wrong IMHO and we shouldn't have
merged it.
I disagree.

First of all it's not a policy, it is a default. We have many other
defaults in kernel. When I add a network card or a storage, for example,
I don't need to go anywhere and 'enable' it before I'm able to use
it from userspace. An for memory (and CPUs) we, for some unknown reason
opted for something completely different. If someone is plugging new
memory into a box he probably wants to use it, I don't see much value in
waiting for a special confirmation from him. 
This was not my decision so I can only guess but to me it makes sense.
Both memory and cpus can be physically present and offline which is a
perfectly reasonable state. So having a two phase physicall hotadd is
just built on top of physical vs. logical distinction. I completely
understand that some usecases will really like to online the whole node
as soon as it appears present. But an automatic in-kernel implementation
has its down sites - e.g. if this operation fails in the middle you will
not know about that unless you check all the memblocks in sysfs. This is
really a poor interface.
And how do you know that some blocks failed to online with udev? Who
handles these failures and how? And, the last but not least, why do
these failures happen?
quoted
Second, this feature is optional. If you want to keep old behavior just
don't enable it.
It just adds unnecessary configuration noise as well
For any particular user everything he doesn't need is 'noise'...
quoted
Third, this solves real world issues. With Hyper-V it is very easy to
show udev failing on stress. 
What is the reason for this failures. Do you have any link handy?
The reason is going out of memory, swapping and being slow in
general. Again, think about the example I give above: there is a request
to add many memory blocks and if we try to handle them all before any of
them get online we will get OOM and may even kill the udev process.
quoted
No other solution to the issue was ever suggested.
you mean like using ballooning for the memory overcommit like other more
reasonable virtualization solutions?
Not sure how ballooning is related here. Hyper-V uses memory hotplug to
add memory to domains, I don't think we have any other solutions for
that. From hypervisor's point of view the memory was added when the
particular request succeeded, it is not aware of our 'logical/physical'
separation.

-- 
  Vitaly

Re: [RFC PATCH] memory-hotplug: Use dev_online for memhp_auto_offline

From: Michal Hocko <mhocko@kernel.org>
Date: 2017-02-23 16:12:46

On Thu 23-02-17 16:49:06, Vitaly Kuznetsov wrote:
Michal Hocko [off-list ref] writes:
quoted
On Thu 23-02-17 14:31:24, Vitaly Kuznetsov wrote:
quoted
Michal Hocko [off-list ref] writes:
quoted
On Wed 22-02-17 10:32:34, Vitaly Kuznetsov wrote:
[...]
quoted
quoted
There is a workaround in that a user could online the memory or have
a udev rule to online the memory by using the sysfs interface. The
sysfs interface to online memory goes through device_online() which
should updated the dev->offline flag. I'm not sure that having kernel
memory hotplug rely on userspace actions is the correct way to go.
Using udev rule for memory onlining is possible when you disable
memhp_auto_online but in some cases it doesn't work well, e.g. when we
use memory hotplug to address memory pressure the loop through userspace
is really slow and memory consuming, we may hit OOM before we manage to
online newly added memory.
How does the in-kernel implementation prevents from that?
Onlining memory on hot-plug is much more reliable, e.g. if we were able
to add it in add_memory_resource() we'll also manage to online it.
How does that differ from initiating online from the users?
quoted
With
udev rule we may end up adding many blocks and then (as udev is
asynchronous) failing to online any of them.
Why would it fail?
quoted
In-kernel operation is synchronous.
which doesn't mean anything as the context is preemptible AFAICS.
It actually does,

imagine the following example: you run a small guest (256M of memory)
and now there is a request to add 1000 128mb blocks to it. 
Is a grow from 256M -> 128GB really something that happens in real life?
Don't get me wrong but to me this sounds quite exaggerated. Hotmem add
which is an operation which has to allocate memory has to scale with the
currently available memory IMHO.
In case you
do it the old way you're very likely to get OOM somewhere in the middle
as you keep adding blocks which requere kernel memory and nobody is
onlining it (or, at least you're racing with the onliner). With
in-kernel implementation we're going to online the first block when it's
added and only then go to the second.
Yes, adding a memory will cost you some memory and that is why I am
really skeptical when memory hotplug is used under a strong memory
pressure. This can lead to OOMs even when you online one block at the
time.

[...]
quoted
This was not my decision so I can only guess but to me it makes sense.
Both memory and cpus can be physically present and offline which is a
perfectly reasonable state. So having a two phase physicall hotadd is
just built on top of physical vs. logical distinction. I completely
understand that some usecases will really like to online the whole node
as soon as it appears present. But an automatic in-kernel implementation
has its down sites - e.g. if this operation fails in the middle you will
not know about that unless you check all the memblocks in sysfs. This is
really a poor interface.
And how do you know that some blocks failed to online with udev?
Because the udev will run a code which can cope with that - retry if the
error is recoverable or simply report with all the details. Compare that
to crawling the system log to see that something has broken...
Who
handles these failures and how? And, the last but not least, why do
these failures happen?
I haven't heard reports about the failures and from looking into the
code those are possible but very unlikely.
-- 
Michal Hocko
SUSE Labs
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