[PATCH] powerpc/slb: Use a local to avoid multiple calls to get_slb_shadow()
From: Michael Ellerman <mpe@ellerman.id.au>
Date: 2015-08-13 07:11:20
For no reason other than it looks ugly. Signed-off-by: Michael Ellerman <mpe@ellerman.id.au> --- arch/powerpc/mm/slb.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/arch/powerpc/mm/slb.c b/arch/powerpc/mm/slb.c
index 0c7115fd314b..515730e499fe 100644
--- a/arch/powerpc/mm/slb.c
+++ b/arch/powerpc/mm/slb.c@@ -62,16 +62,16 @@ static inline void slb_shadow_update(unsigned long ea, int ssize, unsigned long flags, enum slb_index index) { + struct slb_shadow *p = get_slb_shadow(); + /* * Clear the ESID first so the entry is not valid while we are * updating it. No write barriers are needed here, provided * we only update the current CPU's SLB shadow buffer. */ - get_slb_shadow()->save_area[index].esid = 0; - get_slb_shadow()->save_area[index].vsid = - cpu_to_be64(mk_vsid_data(ea, ssize, flags)); - get_slb_shadow()->save_area[index].esid = - cpu_to_be64(mk_esid_data(ea, ssize, index)); + p->save_area[index].esid = 0; + p->save_area[index].vsid = cpu_to_be64(mk_vsid_data(ea, ssize, flags)); + p->save_area[index].esid = cpu_to_be64(mk_esid_data(ea, ssize, index)); } static inline void slb_shadow_clear(enum slb_index index)
--
2.1.4