Re: Sequoia build with KDBG

2 messages, 2 authors, 2008-03-01 · open the first message on its own page

Re: Sequoia build with KDBG

From: Wolfgang Denk <hidden>
Date: 2008-03-01 00:40:10

In message [off-list ref] you wrote:
I assumed that because I've always needed a debugger when 
implementing kernel level components. Since you've implemented kernel 
level support for several 44x processors, I just assumed that you 
needed kdbg at some point. So you're saying that your additions 
worked right out of the gate and you never needed a debugger?  You're my hero!
Many people working on this stuff use a BDI2000 / BDI3000. Makes life
much easier...

Best regards,

Wolfgang Denk

-- 
DENX Software Engineering GmbH,     MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd@denx.de
I have the simplest tastes.  I am always satisfied with the best.
                                                       -- Oscar Wilde

Re: Sequoia build with KDBG

From: Steve Heflin <hidden>
Date: 2008-03-01 01:47:47

At 07:16 PM 2/29/2008, Wolfgang Denk wrote:
In message [off-list ref] you wrote:
quoted
I assumed that because I've always needed a debugger when
implementing kernel level components. Since you've implemented kernel
level support for several 44x processors, I just assumed that you
needed kdbg at some point. So you're saying that your additions
worked right out of the gate and you never needed a debugger?  You're my hero!
Many people working on this stuff use a BDI2000 / BDI3000. Makes life
much easier...
Wolfgang, you hit the nail on the head. Trying to debug a target without a JTAG debugger is a pain.
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