Re: Sound stoppage
From: Iain Sandoe <hidden>
Date: 2001-03-27 21:31:29
Hi Takashi, On Tue, Mar 27, 2001, Takashi Oe wrote:
On Tue, 27 Mar 2001, Iain Sandoe wrote:quoted
Well, when I first started "looking after" the driver I though this too. but... the status in the controller relates to the currently active dbdma command (I believe - please correct me if you know better ;-). When we get the IRQ for the command completion - a new chained cmd may (in fact *should* if sound is not to have breaks) have started. Therefore we *must* look at the stored result - because the one in the chip doesn't have any relationship to the IRQ we are handling. The same would apply to *any* dbdma work that involved chained commands AFAICT.Yes, in theory :) It doesn't apply to bmac case as I noted previously. I think it's better to check cmdptr register of dbdma channel for finding out how far ahead dbdma is.
I think this is a good point... if I compare them and find them equal (like in your code snippet) then I can look in the status register safely. We are in the IRQ handler so ints are already masked. I want to implement SNDCTL_DSP_GETI/OPTR soon anyway... so maybe as part of that.
As for the "DEAD" status, doesn't the dbdma stop right there?
I guess so. I don't have a PowerComputing machine to check on - I'm relying on two other guys helping out with testing...
I'd think looking at "status" register would suffice. Is "xfer_status" field serving any other purpose in your fix possibly?
I suspect you are right - and I don't remember if I actually read the status register in my fix (I'm not on that machine right now)... I might well do. However, the effect will only be noticed after the loop check the xfer_status field and finds that it shows "DEAD" (IIRC).
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Well, if we get horrendous IRQ hold-offs then maybe - but at the moment I think that the residue information stored in the dbdma command buffer will do.There is usually a res_count register (not the dbdma_cmd one) associated with each dbdma channel somewhere. IIRC, unless dbdma is "FLUSH"ed, the res_count value may be off a bit.
Yes, OK that might be worth looking at - I'll see what I've done in my fix.
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Is it not possible to "fix" the command in place and let DBDMA go?That was my original idea too... but... It gets messy to do that - because the buffer start addresses are assigned in XXXX_dbdma_setup()What happes if you just issue (RUN|WAKE|PAUSE|DEAD)<<16|(RUN|WAKE) to dbdma control register when DEAD condition is detected? I wonder if it's possible to let dbdma pick up where it left off without touching any dbdma command..
I wish I knew whether it would resume... it's not clear from the documentation I've got... (the IBM stuff). If it would, then we could save all this hassle completely... BTW: I don't *think* it does because one of my testers tried a similar method to the one you proposed and said it chopped up/repeated sound. anyone else know?
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a spare dbdma command block costs 16 bytes of memory.Not 32? No branch back to original command table?
duh ;-) bad memory - should have looked at the code (it's just allocated as a standard dbdma cmd block - same as the others). Anyway I was, exaggerating a bit - because there's another 4 bytes for the pointer to the cmd ;-))) but the point was that I don't think the extra memory usage for this comes anywhere near what would be required for a fix based on re-setting the base addresses each time. ciao, Iain. ** Sent via the linuxppc-dev mail list. See http://lists.linuxppc.org/