Thread (25 messages) 25 messages, 1 author, 2017-05-07

[Bug 194963] schedutil governor causes audio problem in game

From: <hidden>
Date: 2017-03-24 15:17:41

https://bugzilla.kernel.org/show_bug.cgi?id=194963

Rafael J. Wysocki (rjw@rjwysocki.net) changed:

           What    |Removed                     |Added
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             Status|ASSIGNED                    |NEEDINFO
--- Comment #9 from Rafael J. Wysocki (rjw@rjwysocki.net) ---
I would use intel_pstate "powersave" (with the patch you have tested applied).

One more question, though.

I guess that you used "schedutil" with acpi-cpufreq as a scaling_driver?

If that's correct, can you please also try to run intel_pstate in the passive
mode (that is, pass "intel_pstate=passive" to the kernel command line) and use
"schedutil" with that (scaling_driver will show "intel_cpufreq" in that
configuration)?

With acpi-cpufreq "schedutil" may under-provision things due to the way in
which turbo P-states are represented in the ACPI tables.

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