[PATCH][next] Input: Fix fall-through warning for Clang

Subsystems: input (keyboard, mouse, joystick, touchscreen) drivers, the rest

STALE1877d

4 messages, 3 authors, 2021-06-29 · open the first message on its own page

[PATCH][next] Input: Fix fall-through warning for Clang

From: "Gustavo A. R. Silva" <gustavoars@kernel.org>
Date: 2021-06-07 21:47:38

In preparation to enable -Wimplicit-fallthrough for Clang, fix a
warning by explicitly adding a fallthrough; statement.

Link: https://github.com/KSPP/linux/issues/115
Signed-off-by: Gustavo A. R. Silva <gustavoars@kernel.org>
---
JFYI: We had thousands of these sorts of warnings and now we are down
      to just 13 in linux-next(20210607). This is one of those last
      remaining warnings. :)

 drivers/input/joystick/sidewinder.c | 1 +
 1 file changed, 1 insertion(+)
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
index fac91ea14f17..8e9672deb1eb 100644
--- a/drivers/input/joystick/sidewinder.c
+++ b/drivers/input/joystick/sidewinder.c
@@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
 					fallthrough;
 				case 45:				/* Ambiguous packet length */
 					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
+					fallthrough;
 				case 43:
 						sw->type = SW_ID_FSP;
 						break;
-- 
2.27.0

Re: [PATCH][next] Input: Fix fall-through warning for Clang

From: Joe Perches <joe@perches.com>
Date: 2021-06-07 22:02:46

On Mon, 2021-06-07 at 16:48 -0500, Gustavo A. R. Silva wrote:
In preparation to enable -Wimplicit-fallthrough for Clang, fix a
warning by explicitly adding a fallthrough; statement.
[]
quoted hunk
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
[]
quoted hunk
@@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
 					fallthrough;
 				case 45:				/* Ambiguous packet length */
 					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
+					fallthrough;
 				case 43:
 						sw->type = SW_ID_FSP;
 						break;
Yuck.  Super ugly.  There's no need to play games with indentation.

Perhaps the simpler:

				case 43:
					sw->type = SW_ID_FSP;
					break;
				case 45:				/* Ambiguous packet length */
					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
						sw->type = SW_ID_FSP;
						break;
					}
					sw->number++;
					fallthrough;

Re: [PATCH][next] Input: Fix fall-through warning for Clang

From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2021-06-14 22:12:52

Hi Joe,

On Mon, Jun 07, 2021 at 03:02:40PM -0700, Joe Perches wrote:
On Mon, 2021-06-07 at 16:48 -0500, Gustavo A. R. Silva wrote:
quoted
In preparation to enable -Wimplicit-fallthrough for Clang, fix a
warning by explicitly adding a fallthrough; statement.
[]
quoted
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
[]
quoted
@@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
 					fallthrough;
 				case 45:				/* Ambiguous packet length */
 					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
+					fallthrough;
 				case 43:
 						sw->type = SW_ID_FSP;
 						break;
Yuck.  Super ugly.  There's no need to play games with indentation.
Yeah, the original code is not pretty :(
Perhaps the simpler:

				case 43:
					sw->type = SW_ID_FSP;
					break;
				case 45:				/* Ambiguous packet length */
					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
						sw->type = SW_ID_FSP;
						break;
					}
					sw->number++;
					fallthrough;
Could you resubmit this version properly formatted?

Thanks.
 
-- 
Dmitry

Re: [PATCH][next] Input: Fix fall-through warning for Clang

From: "Gustavo A. R. Silva" <gustavoars@kernel.org>
Date: 2021-06-29 14:03:42

On Mon, Jun 14, 2021 at 03:12:31PM -0700, Dmitry Torokhov wrote:
Hi Joe,

On Mon, Jun 07, 2021 at 03:02:40PM -0700, Joe Perches wrote:
quoted
On Mon, 2021-06-07 at 16:48 -0500, Gustavo A. R. Silva wrote:
quoted
In preparation to enable -Wimplicit-fallthrough for Clang, fix a
warning by explicitly adding a fallthrough; statement.
[]
quoted
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
[]
quoted
@@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
 					fallthrough;
 				case 45:				/* Ambiguous packet length */
 					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
+					fallthrough;
 				case 43:
 						sw->type = SW_ID_FSP;
 						break;
Yuck.  Super ugly.  There's no need to play games with indentation.
Yeah, the original code is not pretty :(
Isn't this a Duff device for performance[1]?

In which case it might be better not to modify it and just go
with the fallthrough marking?

Another similar case can be found at
drivers/scsi/aic94xx/aic94xx_sds.c:714:

 714 static void *asd_find_ll_by_id(void * const start, const u8 id0, const u8 id1)
 715 {
 716         struct asd_ll_el *el = start;
 717
 718         do {
 719                 switch (id1) {
 720                 default:
 721                         if (el->id1 == id1)
 722                 case 0xFF:
 723                                 if (el->id0 == id0)
 724                                         return el;
 725                 }
 726                 el = start + le16_to_cpu(el->next);
 727         } while (el != start);
 728
 729         return NULL;
 730 }

--
Gustavo

[1] https://www.drdobbs.com/a-reusable-duff-device/184406208
quoted
Perhaps the simpler:

				case 43:
					sw->type = SW_ID_FSP;
					break;
				case 45:				/* Ambiguous packet length */
					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
						sw->type = SW_ID_FSP;
						break;
					}
					sw->number++;
					fallthrough;
Could you resubmit this version properly formatted?

Thanks.
 
-- 
Dmitry
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