[PATCH] input: adi: make array seq static, reduces object code size
From: Colin King <hidden>
Date: 2017-09-04 09:04:21
From: Colin Ian King <redacted>
Don't populate the array seq on the stack, instead make it static.
Makes the object code smaller by over 170 bytes:
Before:
text data bss dec hex filename
13227 3232 0 16459 404b drivers/input/joystick/adi.o
After:
text data bss dec hex filename
12957 3328 0 16285 3f9d drivers/input/joystick/adi.o
Signed-off-by: Colin Ian King <redacted>
---
drivers/input/joystick/adi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
index d09cefa37931..15a71acb6997 100644
--- a/drivers/input/joystick/adi.c
+++ b/drivers/input/joystick/adi.c@@ -313,7 +313,7 @@ static void adi_close(struct input_dev *dev) static void adi_init_digital(struct gameport *gameport) { - int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 }; + static const int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 }; int i; for (i = 0; seq[i]; i++) {
--
2.14.1