[PATCH 24/41] Documentation: fb: fix spelling mistakes

Subsystems: documentation, framebuffer layer, the rest

STALE3808d

2 messages, 2 authors, 2016-05-10 · open the first message on its own page

[PATCH 24/41] Documentation: fb: fix spelling mistakes

From: Eric Engestrom <hidden>
Date: 2016-04-25 00:30:22

Signed-off-by: Eric Engestrom <redacted>
---
 Documentation/fb/udlfb.txt | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Documentation/fb/udlfb.txt b/Documentation/fb/udlfb.txt
index 57d2f29..c985cb6 100644
--- a/Documentation/fb/udlfb.txt
+++ b/Documentation/fb/udlfb.txt
@@ -9,7 +9,7 @@ pairing that with a hardware framebuffer (16MB) on the other end of the
 USB wire.  That hardware framebuffer is able to drive the VGA, DVI, or HDMI
 monitor with no CPU involvement until a pixel has to change.
 
-The CPU or other local resource does all the rendering; optinally compares the
+The CPU or other local resource does all the rendering; optionally compares the
 result with a local shadow of the remote hardware framebuffer to identify
 the minimal set of pixels that have changed; and compresses and sends those
 pixels line-by-line via USB bulk transfers.
@@ -66,10 +66,10 @@ means that from a hardware and fbdev software perspective, everything is good.
 At that point, a /dev/fb? interface will be present for user-mode applications
 to open and begin writing to the framebuffer of the DisplayLink device using
 standard fbdev calls.  Note that if mmap() is used, by default the user mode
-application must send down damage notifcations to trigger repaints of the
+application must send down damage notifications to trigger repaints of the
 changed regions.  Alternatively, udlfb can be recompiled with experimental
 defio support enabled, to support a page-fault based detection mechanism
-that can work without explicit notifcation.
+that can work without explicit notification.
 
 The most common client of udlfb is xf86-video-displaylink or a modified
 xf86-video-fbdev X server. These servers have no real DisplayLink specific
-- 
2.8.0

Re: [PATCH 24/41] Documentation: fb: fix spelling mistakes

From: Tomi Valkeinen <hidden>
Date: 2016-05-10 09:06:31

On 25/04/16 03:24, Eric Engestrom wrote:
quoted hunk
Signed-off-by: Eric Engestrom <redacted>
---
 Documentation/fb/udlfb.txt | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Documentation/fb/udlfb.txt b/Documentation/fb/udlfb.txt
index 57d2f29..c985cb6 100644
--- a/Documentation/fb/udlfb.txt
+++ b/Documentation/fb/udlfb.txt
@@ -9,7 +9,7 @@ pairing that with a hardware framebuffer (16MB) on the other end of the
 USB wire.  That hardware framebuffer is able to drive the VGA, DVI, or HDMI
 monitor with no CPU involvement until a pixel has to change.
 
-The CPU or other local resource does all the rendering; optinally compares the
+The CPU or other local resource does all the rendering; optionally compares the
 result with a local shadow of the remote hardware framebuffer to identify
 the minimal set of pixels that have changed; and compresses and sends those
 pixels line-by-line via USB bulk transfers.
@@ -66,10 +66,10 @@ means that from a hardware and fbdev software perspective, everything is good.
 At that point, a /dev/fb? interface will be present for user-mode applications
 to open and begin writing to the framebuffer of the DisplayLink device using
 standard fbdev calls.  Note that if mmap() is used, by default the user mode
-application must send down damage notifcations to trigger repaints of the
+application must send down damage notifications to trigger repaints of the
 changed regions.  Alternatively, udlfb can be recompiled with experimental
 defio support enabled, to support a page-fault based detection mechanism
-that can work without explicit notifcation.
+that can work without explicit notification.
 
 The most common client of udlfb is xf86-video-displaylink or a modified
 xf86-video-fbdev X server. These servers have no real DisplayLink specific
Thanks, queued for 4.7.

 Tomi
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help