likely signedness bug in drm and nvidia drivers

3 messages, 3 authors, 2015-07-21 · open the first message on its own page

likely signedness bug in drm and nvidia drivers

From: Rasmus Villemoes <linux@rasmusvillemoes.dk>
Date: 2015-07-20 20:46:51

Hi,

The files

  drivers/gpu/drm/nouveau/nv50_fbcon.c
  drivers/gpu/drm/nouveau/nvc0_fbcon.c
  drivers/video/fbdev/nvidia/nv_accel.c

all contain a right-shift of ~0 (aka -1) - just grep for '~0 >>'. gcc
always does arithmetic right shift of signed types, which means that the
result is always -1 again [type promotion/conversion doesn't kick in
until after the shift subexpression has been evaluated], independent of
the second operand. I can hardly believe that is intended (the result is
used as a mask, which thus consists of all 1s). If these are indeed
bugs, the patch is obvious (just make the literal an unsigned 0).

Rasmus

Re: likely signedness bug in drm and nvidia drivers

From: Ilia Mirkin <hidden>
Date: 2015-07-21 02:44:52

I think you're right. The intent is to mask off the bits above
bits_per_pixel. So if bits_per_pixel is 24, the mask would be
0xff000000. If it's 16, then the mask would be 0xffff0000. If it's 32,
then the mask is 0.

In reality, bits_per_pixel is almost exclusively 32, which will end up
with a mask of 0 (note that the shift result is inverted at the end).
So for the majority case, there's not bug... just a useless operation.

I took a look at linux/bitops.h, and there's nothing particularly
great there. GENMASK, I guess, but it's not quite right. Just
switching to 0U should be fine there.

Now that I think about it, I believe these patches have already been
sent in the past. I also just did the grep that I did before:

$ git grep -- '~0 >>'
arch/m32r/include/asm/thread_info.h:    ti->flags = (ti->flags & (~0
quoted
(32 - TI_FLAG_FAULT_CODE_SHIFT)))
arch/sh/include/asm/thread_info.h:      ti->flags = (ti->flags & (~0
quoted
(32 - TI_FLAG_FAULT_CODE_SHIFT)))
drivers/gpu/drm/nouveau/nv50_fbcon.c:   uint32_t mask = ~(~0 >> (32 -
info->var.bits_per_pixel));
drivers/gpu/drm/nouveau/nvc0_fbcon.c:   uint32_t mask = ~(~0 >> (32 -
info->var.bits_per_pixel));
drivers/video/fbdev/nvidia/nv_accel.c:  u32 fg, bg, mask = ~(~0 >> (32
- info->var.bits_per_pixel));

which shows that these are the only ones. See email with subject
"[PATCH] nvidia/noveau: Fix color mask" from June 17, 2015.

  -ilia

On Mon, Jul 20, 2015 at 4:46 PM, Rasmus Villemoes
[off-list ref] wrote:
Hi,

The files

  drivers/gpu/drm/nouveau/nv50_fbcon.c
  drivers/gpu/drm/nouveau/nvc0_fbcon.c
  drivers/video/fbdev/nvidia/nv_accel.c

all contain a right-shift of ~0 (aka -1) - just grep for '~0 >>'. gcc
always does arithmetic right shift of signed types, which means that the
result is always -1 again [type promotion/conversion doesn't kick in
until after the shift subexpression has been evaluated], independent of
the second operand. I can hardly believe that is intended (the result is
used as a mask, which thus consists of all 1s). If these are indeed
bugs, the patch is obvious (just make the literal an unsigned 0).

Rasmus
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Re: likely signedness bug in drm and nvidia drivers

From: Daniel Thompson <hidden>
Date: 2015-07-21 08:56:10

On 21/07/15 03:44, Ilia Mirkin wrote:
 > I think you're right. The intent is to mask off the bits above> 
bits_per_pixel. So if bits_per_pixel is 24, the mask would be> 
0xff000000. If it's 16, then the mask would be 0xffff0000. If it's 32,> 
then the mask is 0.> > In reality, bits_per_pixel is almost exclusively 
32, which will end up> with a mask of 0 (note that the shift result is 
inverted at the end).> So for the majority case, there's not bug... just 
a useless operation.> > I took a look at linux/bitops.h, and there's 
nothing particularly> great there. GENMASK, I guess, but it's not quite 
right. Just> switching to 0U should be fine there.
I really don't see GENMASK() isn't quite right.

Try:

uint32_t mask = GENMASK(32, info->var.bits_per_pixel);

Versus:

uint32_t mask = ~(~0u >> (32 - info->var.bits_per_pixel));

For me, the GENMASK() is obvious whilst the later takes a good bit of 
mental decoding.


Daniel.
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