Use the wrapper function for retrieving the platform data instead of
accessing dev->platform_data directly. This is a cosmetic change
to make the code simpler and enhance the readability.
Signed-off-by: Jingoo Han <redacted>
---
drivers/video/simplefb.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/video/simplefb.c b/drivers/video/simplefb.c
index 8d78106..ad46d2d 100644
--- a/drivers/video/simplefb.c
+++ b/drivers/video/simplefb.c
@@ -132,7 +132,7 @@ static int simplefb_parse_dt(struct platform_device *pdev,
static int simplefb_parse_pd(struct platform_device *pdev,
struct simplefb_params *params)
{
- struct simplefb_platform_data *pd = pdev->dev.platform_data;
+ struct simplefb_platform_data *pd = dev_get_platdata(&pdev->dev);
int i;
params->width = pd->width;@@ -167,7 +167,7 @@ static int simplefb_probe(struct platform_device *pdev)
return -ENODEV;
ret = -ENODEV;
- if (pdev->dev.platform_data)
+ if (dev_get_platdata(&pdev->dev))
ret = simplefb_parse_pd(pdev, ¶ms);
else if (pdev->dev.of_node)
ret = simplefb_parse_dt(pdev, ¶ms);
--
1.7.10.4