Re: Dreamcast framebuffer updates.

3 messages, 3 authors, 2003-05-17 · open the first message on its own page

Re: Dreamcast framebuffer updates.

From: Christoph Hellwig <hch@infradead.org>
Date: 2003-05-17 20:38:11

On Sat, May 17, 2003 at 09:39:41PM +0100, James Simmons wrote:
 #ifdef CONFIG_MTRR
-  #include <asm/mtrr.h>
+#include <asm/mtrr.h>
 #endif
how can CONFIG_MTRR ever be set for sh?



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Re: Dreamcast framebuffer updates.

From: James Simmons <hidden>
Date: 2003-05-17 20:46:43

On Sat, May 17, 2003 at 09:39:41PM +0100, James Simmons wrote:
quoted
 #ifdef CONFIG_MTRR
-  #include <asm/mtrr.h>
+#include <asm/mtrr.h>
 #endif
how can CONFIG_MTRR ever be set for sh?
Paul ???   Is it possible? 




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don't do it! Check out ObjectStore. Now part of Progress Software.
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Re: Dreamcast framebuffer updates.

From: Paul Mundt <hidden>
Date: 2003-05-17 21:57:10

On Sat, May 17, 2003 at 09:59:35PM +0100, James Simmons wrote:
quoted
quoted
 #ifdef CONFIG_MTRR
-  #include <asm/mtrr.h>
+#include <asm/mtrr.h>
 #endif
how can CONFIG_MTRR ever be set for sh?
Paul ???   Is it possible? 
No, its not possible. Things were originally written with generic pvr2
hardware in mind (including PVR2 PCI boards like the Neon 250).
Unfortunately I don't have any of that hardware, so these days its all
SH specific. As such, the MTRR stuff can be removed without any
problems.
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