[BK console] console updates.

6 messages, 5 authors, 2002-11-09 · open the first message on its own page

[BK console] console updates.

From: James Simmons <hidden>
Date: 2002-10-30 20:57:24

Hi folks!!!

   Along with the new fbdev api I also have rewritten the console layer.
The goals are:

1) The idea here was to move alot of the basic functionaly present in
   alot of low level drivers into the the higher layers thus making the
   low level drivers smaller and cleaner. A good example is using the
   /dev/fb interface to resize a VC. That is just plain dumb.

2) The second goal was to seperate out the terminal emulation to allow
   for a light weight printk. Also the idea was to make the VT console
   system modular. On embedded devices then we can insmod the VT
   console system. This is partially done.

3) Multi-desktop systems. Already done this. The current code in BK
   doesn't support this just yet as I have a few bug to beat out for
   single headed systems. It will take about one more week to get this
   ready.


I doubt this code will go into 2.5.X but it is avaiable for anyone to play
with it.

bk://linuxconsole.bkbits.net

BTW I will make patches avaiable as soon as 2.5.45 comes out.

MS: (n) 1. A debilitating and surprisingly widespread affliction that
renders the sufferer barely able to perform the simplest task. 2. A disease.

James Simmons  [jsimmons@users.sf.net] 	                ____/|
fbdev/console/gfx developer                             \ o.O|
http://www.linux-fbdev.org                               =(_)=
http://linuxgfx.sourceforge.net                            U
http://linuxconsole.sourceforge.net



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Re: [BK console] console updates.

From: Andreas Schuldei <hidden>
Date: 2002-10-30 22:06:13

3) Multi-desktop systems. Already done this. The current code in BK
   doesn't support this just yet as I have a few bug to beat out for
   single headed systems. It will take about one more week to get this
   ready.
this is something i know several people are interested in. and it
does not touch core code to add, does it?

This is my personal-favorit-must-go-in-above-all-else-feature.

Re: [BK console] console updates.

From: Svetoslav Slavtchev <hidden>
Date: 2002-10-31 10:32:38

Quoting Andreas Schuldei [off-list ref]:
quoted
3) Multi-desktop systems. Already done this. The current code in BK
   doesn't support this just yet as I have a few bug to beat out for
   single headed systems. It will take about one more week to get
this
quoted
   ready.
this is something i know several people are interested in. and it
does not touch core code to add, does it?

This is my personal-favorit-must-go-in-above-all-else-feature.
My too,
except may be working lvm and soft-raid

Re: [Linux-fbdev-devel] Re: [BK console] console updates.

From: James Simmons <hidden>
Date: 2002-11-01 00:39:27

quoted
3) Multi-desktop systems. Already done this. The current code in BK
   doesn't support this just yet as I have a few bug to beat out for
   single headed systems. It will take about one more week to get this
   ready.
this is something i know several people are interested in. and it
does not touch core code to add, does it?

This is my personal-favorit-must-go-in-above-all-else-feature.
Just the VT console code. It does effect the console display drivers tho.

Re: [BK console] console updates.

From: Pavel Machek <hidden>
Date: 2002-11-02 12:44:44

Hi!
   Along with the new fbdev api I also have rewritten the console layer.
The goals are:
Current 2.5.45 (and previous 2.5's) has funny problems on my vesafb
machines [like half of letters appearing during emacs session, to the
point you do ^L to repaint]. I hope this fixes it....
								Pavel
-- 
When do you have heart between your knees?

Re: [Linux-fbdev-devel] Re: [BK console] console updates.

From: James Simmons <hidden>
Date: 2002-11-09 00:56:00

quoted
   Along with the new fbdev api I also have rewritten the console layer.
The goals are:
Current 2.5.45 (and previous 2.5's) has funny problems on my vesafb
machines [like half of letters appearing during emacs session, to the
point you do ^L to repaint]. I hope this fixes it....
It will. I'm waiting for the latest patches whcih do fix all those 
problems. As soon as I get them I will post a updated patch for the fbdev 
changes. 
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