UDP implementation and the MSG_MORE flag

2 messages, 2 authors, 2021-02-03 · open the first message on its own page

UDP implementation and the MSG_MORE flag

From: Oliver Graute <hidden>
Date: 2021-01-26 14:18:15

Hello,

we observe some unexpected behavior in the UDP implementation of the
linux kernel.

Some UDP packets send via the loopback interface are dropped in the
kernel on the receive side when using sendto with the MSG_MORE flag.
Every drop increases the InCsumErrors in /proc/self/net/snmp. Some
example code to reproduce it is appended below.

In the code we tracked it down to this code section. ( Even a little
further but its unclear to me wy the csum() is wrong in the bad case)

udpv6_recvmsg()
...
if (checksum_valid || udp_skb_csum_unnecessary(skb)) {
		if (udp_skb_is_linear(skb))
			err = copy_linear_skb(skb, copied, off, &msg->msg_iter);
		else
			err = skb_copy_datagram_msg(skb, off, msg, copied);
	} else {
		err = skb_copy_and_csum_datagram_msg(skb, off, msg);
		if (err == -EINVAL) {
			goto csum_copy_err;
		}
	}
...


Perhaps someone with deeper knowledge can comment on this and can explain
us the reason of this behavior.

Best regards,

Oliver


udp-send.c

#include <arpa/inet.h>
#include <errno.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <poll.h>
#include <signal.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>

#define BUFFSIZE 512*1024

int main(int argc, char** argv)
{
    int fd = 0;
    int port = 0;
    char *buffer;
    struct sockaddr_in addr;
    ssize_t addrlen = 0;

    if(argc == 2)
    {
        port = atoi(argv[1]);
    }
    else
    {
        port = 4711;
    }

    fd = socket(PF_INET, SOCK_DGRAM, 0);
    addr.sin_family = AF_INET;
    addr.sin_port = htons(port);
    addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    addrlen = sizeof(addr);

    buffer = malloc(BUFFSIZE);
    if (!buffer) {
        return 0;
    }

    printf("\nsending BROKEN segmented testdata on local port %i \n", port);
    snprintf(buffer, BUFFSIZE, "start-data {\n");
    sendto(fd, buffer, strlen(buffer), MSG_MORE, (struct sockaddr *) &addr, addrlen);
    snprintf(buffer, BUFFSIZE, "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa\n");
    sendto(fd, buffer, strlen(buffer), MSG_MORE, (struct sockaddr *) &addr, addrlen);
    snprintf(buffer, BUFFSIZE, "}\n");
    sendto(fd, buffer, strlen(buffer), 0, (struct sockaddr *) &addr, addrlen);

    printf("\nsending VALID segmented testdata on local port %i \n", port);
    snprintf(buffer, BUFFSIZE, "start-data {\n");
    sendto(fd, buffer, strlen(buffer), MSG_MORE, (struct sockaddr *) &addr, addrlen);
    snprintf(buffer, BUFFSIZE, "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa\n");
    sendto(fd, buffer, strlen(buffer), MSG_MORE, (struct sockaddr *) &addr, addrlen);
    snprintf(buffer, BUFFSIZE, "}\n");
    sendto(fd, buffer, strlen(buffer), 0, (struct sockaddr *) &addr, addrlen);

    printf("\nsending VALID unsegmented testdata on local port %i \n", port);
    snprintf(buffer, BUFFSIZE, "start-data {\n");
    snprintf(buffer + strlen(buffer), BUFFSIZE - strlen(buffer), "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa\n");
    snprintf(buffer+ strlen(buffer), BUFFSIZE - strlen(buffer), "}\n");
    sendto(fd, buffer, strlen(buffer), 0, (struct sockaddr *) &addr, addrlen);

    free(buffer);
    return 0;
}
-------

udp-receive.c 

#include <arpa/inet.h>
#include <errno.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <poll.h>
#include <signal.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>

int main(int argc, char** argv)
{
    int fd = 0;
    int arg = 0;
    int ret = 0;
    struct sockaddr_in addr;
    ssize_t addrlen = 0;
    int port = 0;
    char *buffer;
    char *printbuffer;
    int recvlen = 0;

    if(argc == 2)
    {
        port = atoi(argv[1]);
    }
    else
    {
        port = 4711;
    }

    fd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

    addr.sin_family = AF_INET;
    addr.sin_port = htons(port);
    addr.sin_addr.s_addr = inet_addr("0.0.0.0");
    addrlen = sizeof(addr);

    buffer = malloc(65536);
    if (!buffer) {
        return 0;
    }

    printbuffer = malloc(65537);
    if (!printbuffer) {
        return 0;
    }

    if(fd)
    {
        printf("\nbinding to local port %i \n", port);
        //bind
        ret = bind(fd, (struct sockaddr *)&addr, addrlen);
        printf("result error %i, errno %i\n", ret, errno);

        do {
            recvlen = recvfrom(fd, buffer, 65536, 0, NULL, NULL);

            if (recvlen >0) {
                printf("\nreceived %i bytes of data:\n", recvlen);

                memset(printbuffer, 0, 65537);
                memcpy(printbuffer, buffer, recvlen);

                printf("%s\n", printbuffer);
            }
            else if(recvlen < 0) {
                printf("\n receive error %i, errno %i\n", recvlen, errno);
            }
        } while(1);

        close(fd);
    }
    else
    {
        printf("\nerror creating socket\n");
    }
    
    free(buffer);
    free(printbuffer);
    return 0;
}


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Re: UDP implementation and the MSG_MORE flag

From: <hidden>
Date: 2021-02-03 22:37:53

Hi!

On 15:12 Tue 26 Jan     , Oliver Graute wrote:
Some UDP packets send via the loopback interface are dropped in the
kernel on the receive side when using sendto with the MSG_MORE flag.
Every drop increases the InCsumErrors in /proc/self/net/snmp. Some
example code to reproduce it is appended below.

In the code we tracked it down to this code section. ( Even a little
further but its unclear to me wy the csum() is wrong in the bad case)
I think it is unlikely that the error is on the receiving side. I recommend to
capture the data that is being sent with a sniffer and see if there is
anything wrong. You may also want to try disabling hardware acceleration on
your network devices, because the checksum is sometimes done in hardware.

	-Michi
-- 
programing a layer 3+4 network protocol for mesh networks
see http://michaelblizek.twilightparadox.com

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