Re: [Bug] git stash generates a different diff then other commands (diff, add, etc) resulting in merge conflicts!
From: Luke San Antonio <hidden>
Date: 2016-06-15 22:58:24
On 08/12/2013 12:05 PM, Phil Hord wrote:
On Mon, Aug 12, 2013 at 1:29 AM, Luke San Antonio [off-list ref] wrote:quoted
On 08/08/20130 04:54 PM, Phil Hord wrote:quoted
Luke, I think the issue is that your working directory receives your cached file when you say 'git stash --keep-index'. When you restore the stash, your previous working directory now conflicts with your new working directory, but neither is the same as HEAD. Here's a test script to demonstrate the issue, I think. Did I get this right, Luke? # cd /tmp && rm -rf foo git init foo && cd foo echo "foo" > bar && git add bar && git commit -mfoo echo "bar" > bar && git add bar echo "baz" > bar echo "Before stash bar: $(cat bar)" git stash --keep-index echo "After stash bar: $(cat bar)" git stash applyActually no, in your script, the bar file has a modification in the working tree which is in the same hunk as a change applied to the index. In my project the changes that were added to the index are not modified further in theworking tree. -------- Not only that, but I found out why git was generated different patches! I realized that when I removed a hunk appearing before the merge conflict from the working tree and index, the merge conflict disappeared! Turns out, we can forget about stashing for a minute! First the hunk in my working tree:@@ -56,12 +56,14 @@ bool running_ = true; /*! - * \brief The default font renderer, global to all who have a pointerto - * the Game class. + * \brief The font renderer implementation, obtained from the config file. * - * It need not be used at all! + * It should be used and passed along to member objects by GameStates! + * + * \note It can be cached, but not between GameStates, meaning it should be + * cached again every time a new GameState is constructed! */ - std::unique_ptr<FontRenderer> font_renderer_ = nullptr; + FontRenderer* font_renderer_ = nullptr; int run(int argc, char* argv[]); Most of this is unimportant, but notice the line number spec:@@ -56,12 +56,14 @@ The line number of this hunk doesn't change! Then I addeda few lines *above* this hunk, (around line 30 I think). Here is the diff again:@@ -56,12 +58,14 @@ bool running_ = true; /*! - * \brief The default font renderer, global to all who have a pointerto - * the Game class. + * \brief The font renderer implementation, obtained from the config file. + * + * It should be used and passed along to member objects by GameStates! * - * It need not be used at all! + * \note It can be cached, but not between GameStates, meaning it should be + * cached again every time a new GameState is constructed! */ - std::unique_ptr<FontRenderer> font_renderer_ = nullptr; + FontRenderer* font_renderer_ = nullptr; int run(int argc, char* argv[]); Notice the new line number spec:@@ -56,12 +58,14 @@ It moves two lines down, because I added those two lines before it, makes sense! But also notice that the patches are different, just because of the two lines above it! I thought I might be able to fix this problem by changing the new diff.algorithm config option to 'patience', but it seems to only affect how patches look, not how they are stored internally... Same problem! Also, I'm wondering why that line was picked up by git if the patches don't match, shouldn't git give me a conflict with the whole hunk, or is the system smarter than that?Git does not store patches. Git stores the entire file. I do not think the diff algorithm you choose will have any effect on the results of the merge. But I am pretty clueless about the merge engine, so I could be off-base on this last part.quoted
What if merging suppressed the conflict if both possibilities are the same? Isn't that reasonable, or is there some 1% where this could cause (silent but deadly) data loss.I think that is what Git is meant to do. But I am confused now about where the failure is occurring for you. Can you demonstrate the problem by modifying my test script? Is this more like it? cd /tmp && rm -rf foo git init foo && cd foo printf "1\n2 foo\n3\n4\n5\n6\n7\n8 foo\n9\n10\n" > bar && git add bar git commit -mfoo printf "1\n2 XXX\n3\n4\n5\n6\n7\n8 foo\n9\n10\n" > bar && git add bar printf "1\n2 XXX\n3\n4\n5\n6\n7\n8 XXX\n9\n10\n" > bar echo "Before stash bar: $(cat bar)" git stash --keep-index echo "After stash bar: $(cat bar)" git stash apply Phil
So I found an isolated case, it's very strange... Here's a script! cd /tmp && rm -rf foo; git init foo && cd foo; git config --local diff.algorithm myers printf "\n\n-----------------\n\n\n /*"'!'"\ \n * ---------\n * ^^^^^^^^^\n *\n \ * =========\n */\n |-----------|\n" > foo; git add foo && git commit -m "foo"; printf "\n-----------------\n\n\n /*"'!'"\ \n * #########\n *\n * !!!!!!!!!\n \ *\n * @@@@@@@@@\n * &&&&&&&&&\n */\n \ |===========|\n" > foo printf "s\nn\ny\ny\ny\n" | git add foo --patch > /dev/null git stash save --keep-index Let me start off by apologizing for that! =D ... Copy and paste that into a terminal and you should have a recreated version of my repository there! Now that the file is partly stashed and partly in the index, check out the difference in diffs: try: git diff --staged then try: git stash show -p You see the difference? Then pop the stash and you'll see a very obfuscated and verbose sample of what I am talking about! Also, sorry about the typos in my last message, I guess I looked past them... Thanks Phil, for you know, helping me out! - Luke