From: Johannes Schindelin <hidden> Date: 2016-06-15 22:44:59
To avoid waking up unnecessarily, a pipe is set up that is only ever
written to by child_handler(), when a child disconnects, as suggested
per Junio.
This avoids waking up the main process every second to see if a child
was disconnected.
Signed-off-by: Johannes Schindelin <redacted>
---
I have this in production ever since I posted it the first time,
without problems.
Oh, and it removes more lines than it introduces ;-)
daemon.c | 24 +++++++++++-------------
1 files changed, 11 insertions(+), 13 deletions(-)
@@ -933,12 +935,17 @@ static int service_loop(int socknum, int *socklist)structpollfd*pfd;inti;-pfd=xcalloc(socknum,sizeof(structpollfd));+if(pipe(child_handler_pipe)<0)+die("Could not set up pipe for child handler");++pfd=xcalloc(socknum+1,sizeof(structpollfd));for(i=0;i<socknum;i++){pfd[i].fd=socklist[i];pfd[i].events=POLLIN;}+pfd[socknum].fd=child_handler_pipe[0];+pfd[socknum].events=POLLIN;signal(SIGCHLD,child_handler);
@@ -946,16 +953,7 @@ static int service_loop(int socknum, int *socklist)inti;inttimeout;-/*-*This1-sectimeoutcouldleadtoidlyloopingbutitis-*heresothatchildrenculledinchild_handler()arereported-*withouttoomuchdelay.Wecouldprobablysetupapipe-*toourselvesthatwepoll,andwritetothefdfromchild_handler()-*towakeusup(andconsumeitwhenthepoll()returns...-*/-timeout=(children_spawned!=children_deleted)?1000:-1;-i=poll(pfd,socknum,timeout);-if(i<0){+if(poll(pfd,socknum+1,-1)<0){if(errno!=EINTR){error("poll failed, resuming: %s",strerror(errno));
@@ -963,9 +961,9 @@ static int service_loop(int socknum, int *socklist)}continue;}-if(i==0){+if(pfd[socknum].revents&POLLIN){+read(child_handler_pipe[0],&i,1);check_dead_children();-continue;}for(i=0;i<socknum;i++){
From: Johannes Schindelin <hidden> Date: 2016-06-15 22:44:59
To avoid waking up unnecessarily, a pipe is set up that is only ever
written to by child_handler(), when a child disconnects, as suggested
per Junio.
This avoids waking up the main process every second to see if a child
was disconnected.
Signed-off-by: Johannes Schindelin <redacted>
---
Darn. Forgot to commit after fixing the compiler warning:
The now-unused variable timeout is gone.
That is the only difference to the version I have running in
production ;-)
daemon.c | 25 +++++++++++--------------
1 files changed, 11 insertions(+), 14 deletions(-)
@@ -933,29 +935,24 @@ static int service_loop(int socknum, int *socklist)structpollfd*pfd;inti;-pfd=xcalloc(socknum,sizeof(structpollfd));+if(pipe(child_handler_pipe)<0)+die("Could not set up pipe for child handler");++pfd=xcalloc(socknum+1,sizeof(structpollfd));for(i=0;i<socknum;i++){pfd[i].fd=socklist[i];pfd[i].events=POLLIN;}+pfd[socknum].fd=child_handler_pipe[0];+pfd[socknum].events=POLLIN;signal(SIGCHLD,child_handler);for(;;){inti;-inttimeout;-/*-*This1-sectimeoutcouldleadtoidlyloopingbutitis-*heresothatchildrenculledinchild_handler()arereported-*withouttoomuchdelay.Wecouldprobablysetupapipe-*toourselvesthatwepoll,andwritetothefdfromchild_handler()-*towakeusup(andconsumeitwhenthepoll()returns...-*/-timeout=(children_spawned!=children_deleted)?1000:-1;-i=poll(pfd,socknum,timeout);-if(i<0){+if(poll(pfd,socknum+1,-1)<0){if(errno!=EINTR){error("poll failed, resuming: %s",strerror(errno));
@@ -963,9 +960,9 @@ static int service_loop(int socknum, int *socklist)}continue;}-if(i==0){+if(pfd[socknum].revents&POLLIN){+read(child_handler_pipe[0],&i,1);check_dead_children();-continue;}for(i=0;i<socknum;i++){
From: Johannes Sixt <hidden> Date: 2016-06-15 22:45:00
Johannes Schindelin schrieb:
To avoid waking up unnecessarily, a pipe is set up that is only ever
written to by child_handler(), when a child disconnects, as suggested
per Junio.
This avoids waking up the main process every second to see if a child
was disconnected.
This makes porting this beast to Windows practically impossible because we
cannot have a poll() implementation that waits both on a listening socket
and a pipe. :-(
-- Hannes
From: Johannes Schindelin <hidden> Date: 2016-06-15 22:45:00
Hi,
On Wed, 23 Jul 2008, Johannes Sixt wrote:
Johannes Schindelin schrieb:
quoted
To avoid waking up unnecessarily, a pipe is set up that is only ever
written to by child_handler(), when a child disconnects, as suggested
per Junio.
This avoids waking up the main process every second to see if a child
was disconnected.
This makes porting this beast to Windows practically impossible because we
cannot have a poll() implementation that waits both on a listening socket
and a pipe. :-(
Umm. We also do not have signal handlers, do we? AFAICT you wanted to
simulate _this_ program's fork() with a start_async(), right? All you
have to do is to refactor the code with the pipe to do the update
(properly guarded by a mutex, which is called "CriticalSection" in Windows
speak, since it is impossible for Microsoft to accept common conventions).
The biggest part to get this beast running on Windows is to move it to the
start_async() method, not above-mentioned refactoring.
Ciao,
Dscho
This makes porting this beast to Windows practically impossible because we
cannot have a poll() implementation that waits both on a listening socket
and a pipe. :-(
I have worked around such problems in the past by having a thread
whose job it is to read from the pipe and simply write it to a socket.
The trick works for "console" objects, too, which in win32 are even
less agreeable than pipes.
(In case your life wasn't disgusting enough already today :))
Alternatively, you could use something like socketpair() instead of a
pipe for this purpose. Naturally, Win32 helps you out here by somehow
forgetting to include socketpair() in winsock, although it's sort of
easy to emulate.
Have fun,
Avery
From: Johannes Schindelin <hidden> Date: 2016-06-15 22:45:00
Hi,
On Wed, 23 Jul 2008, Avery Pennarun wrote:
On 7/23/08, Johannes Sixt [off-list ref] wrote:
quoted
This makes porting this beast to Windows practically impossible
because we cannot have a poll() implementation that waits both on a
listening socket and a pipe. :-(
I have worked around such problems in the past by having a thread whose
job it is to read from the pipe and simply write it to a socket. The
trick works for "console" objects, too, which in win32 are even less
agreeable than pipes.
(In case your life wasn't disgusting enough already today :))
Thanks. I thought the code I looked at today was ugly, but you convinced
me that there is no limit.
Alternatively, you could use something like socketpair() instead of a
pipe for this purpose. Naturally, Win32 helps you out here by somehow
forgetting to include socketpair() in winsock, although it's sort of
easy to emulate.
Or alternatively, you could read my response to Hannes where I explain
that the pipe() is not even needed with threaded start_async() (as opposed
to fork()ed one).
Ciao,
Dscho